Alternative false triggering suppression test

As you may have noticed I lately regularly have been making changes to the alternative false triggering suppression algorithm (AltFalseTrSupp). I just published the latest, 20100307, firmware version in which I made major changes to this algorithm. I'd like to think that the changes are very positive.
Can I ask everyone who is interested to test the AltFalseTrSupp algorithm and report the results and in particular in these tests:
1. Soft, medium, hard fast rolls.
2. Pressed rolls.
3. Free falling bouncing stick.
4. Single soft, medium, hard hits.
A few pointers when configuring pads for this algorithm:
1. Of course, set AltFalseTrSupp to Yes.
2. Set Retrigger to 2.
3. HighLevel should be properly set before doing tests.
4. The various pads I did tests with all needed different combinations of DynLevel and DynTyme. Start with DynLevel=4 and DynTime=32. In general, the lower both values the easier rolls are but more likely false triggering will happen and vice versa. DynLevel plays more role with hard hits, DynTime plays more role with soft hits.
5. You may have to raise MinScan to ~50-60 to avoid false double triggering (one hit but 2 (or more) notes with close velocity levels)
Thank you.
Can I ask everyone who is interested to test the AltFalseTrSupp algorithm and report the results and in particular in these tests:
1. Soft, medium, hard fast rolls.
2. Pressed rolls.
3. Free falling bouncing stick.
4. Single soft, medium, hard hits.
A few pointers when configuring pads for this algorithm:
1. Of course, set AltFalseTrSupp to Yes.
2. Set Retrigger to 2.
3. HighLevel should be properly set before doing tests.
4. The various pads I did tests with all needed different combinations of DynLevel and DynTyme. Start with DynLevel=4 and DynTime=32. In general, the lower both values the easier rolls are but more likely false triggering will happen and vice versa. DynLevel plays more role with hard hits, DynTime plays more role with soft hits.
5. You may have to raise MinScan to ~50-60 to avoid false double triggering (one hit but 2 (or more) notes with close velocity levels)
Thank you.