Why is drum module X ...

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Re: Why is drum module X ...

Postby elrules » Wed Jun 18, 2008 10:38 pm

By the way, I am looking soooo forward to have the 3way-yamaha-style feature.......

Being able to connect all my drumset depends on that :D
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Re: Why is drum module X ...

Postby elrules » Fri Jun 20, 2008 6:57 pm

Another feature that other modules has and megadrum not is the footswitch input. Useful for program changes and any other application you can imagine
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Re: Why is drum module X ...

Postby Beamtreetaker » Sun Jun 22, 2008 8:41 pm

elrules wrote:Another feature that other modules has and megadrum not is the footswitch input. Useful for program changes and any other application you can imagine

I once thought that would be a cool feature, too. But now I see that the megadrum settings are more on hardware (pads) level. As your sampler is responsible for programs, patches I think it should be adressed for program change switching demands.
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Re: Why is drum module X ...

Postby InAVat » Wed Jul 02, 2008 3:27 pm

Firstly, I would like to add my vote for positional sensing. I know this has been requested before, and Dmitri is aware of it, but I also know he's constantly interested in what people think would make MegaDrum better. I would be more than happy to purchase more components, including another Atmega (or whatever is required), for this feature.

Secondly, I'd like to offer a suggestion I know will be somewhat controversial. I think it would be fantastic if the entirety of MegaDrum was in the public domain, including source-code. I know Dmitri has spoken on this issue, and his answer is that "for the time being it will stay closed", but I'd like to offer the humble suggestion to change that. Motivations for this decision:

1. Dmitri seems not to want to make money. He seems motivated purely by curiosity, personal drive to accomplishment, and the desire to help the community. These qualities are exactly those present in the open-source community.

2. Dmitri could retain full control over the direction of the project. Most organized open-source software projects have systems in place that enforce quality-control. Patches are submitted by contributors, and those patches are reviewed for quality by those in charge. Only accepted patches make it into the build.

3. It could dramatically further the progress of MegaDrum. Dmitri has expressed the fact that he has lost plenty of sleep over this project. It would be great if other great minds could chip in to help the community. Dmitri would be free to focus on the core issues he wants to focus on, while others contribute perhipheral features, bug fixes, and performance enhancements. As a professional programmer, I would love to contribute my skills to MegaDrum. (Once I have built my module and drumkit, I plan on doing so on the support-application level, but I'd love to delve into the hardware too.)

4. Dmitri would retain full control over the intellectual property of MegaDrum. MegaDrum source could only be available with a license that prohibited commercial applications, redistribution without credit/citation, or any other desired prohibitions.

I fully respect that it is fully Dmitri's choice what to do with the sourcecode. I will happily use MegaDrum, regardless of whether the source becomes available to the public. I simply offer this as a suggestion that I think would be a wonderful step for the project.
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Re: Why is drum module X ...

Postby dmitri » Thu Jul 03, 2008 5:55 pm

InAVat wrote:1. Dmitri seems not to want to make money. He seems motivated purely by curiosity, personal drive to accomplishment, and the desire to help the community. These qualities are exactly those present in the open-source community.

Can I ask why it seems to you that I don't want to make money? And also I think you're wrong in opposing 'making money' and open-source community.
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Re: Why is drum module X ...

Postby elrules » Fri Jul 04, 2008 8:03 am

Dmitri, what about the trizone style input management of the yamaha modules? Will you program it? Next week I will have (hope it will work) a functional megadrum (I only need to connect the atmega synthex sent me), and I have a Roland CY15 ride and a Yamaha PCY-150s ride, so I would be able to test both 3-way triggers. The "roland style" is yet implemented (nice!) but the yamaha style isn't yet. If you have time, it would be great if you release an experimental firmware for me to test that feature. I think it can be programmed easily, at least for you, the creator of megradrum :)
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Re: Why is drum module X ...

Postby dmitri » Fri Jul 04, 2008 8:43 am

I think I already said that. Until I have a Yamaha style 3way cymbal to develop and test with I won't be spending time on implementing it since in that way I won't be sure it will work as expected.
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Re: Why is drum module X ...

Postby elrules » Fri Jul 04, 2008 9:00 am

Hi dmitri, as I said you in another post, you can emulate that kind of cymbal with a piezo and two switches, one of them with a 10Kohm resistor in series. It is quite simple. And that would be exactly as a Yamaha cymbal. I have seen the schematics of the yamaha patent.
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Re: Why is drum module X ...

Postby dmitri » Fri Jul 04, 2008 9:47 am

elrules wrote:Hi dmitri, as I said you in another post, you can emulate that kind of cymbal with a piezo and two switches, one of them with a 10Kohm resistor in series. It is quite simple. And that would be exactly as a Yamaha cymbal. I have seen the schematics of the yamaha patent.

I have single zone pads and I use them when drumming.
I have a dual piezo/piezo snare and I use it when drumming.
I have a dual piezo/switch cymbal and I use it when drumming.

How am I going to use this emulation thing for drumming?
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Re: Why is drum module X ...

Postby elrules » Fri Jul 04, 2008 12:00 pm

Emulation of a pad is simply for testing purposes, not for drumming, that is why it is called "emulation". And if you simply put a piezo in a surface, and a switch button in the same surface, you hit the button so the button switches and the piezo gets vibrations you are getting the same functionality that a piezo/switch cymbal, y you also add a second switch, with a 10K resistor, you are getting the same functionality and behavior of a yamaha cymbal.

But forget about it, I feel like all the ideas I give in this forum to improve megadrum are not well received...
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